![]() For reference, single wall climbing with no reverse wall jumps is 563sppf, with RWJs is 577sppf, and back and fourth wall climbing between two close walls is 596sppf. This method of climbing can only be done as long as you have full hyper.c, and boasting a vertical speed of 715 sub pixels per frame(sppf), it far outclasses any other kind of vertical movement in the game(besides arm+leg upgraded ladder climbing). ![]() Hyper.C Weapon Swap Climbing - By tapping a wall after a hyper.c neon jump and weapon swapping to Tornado Fang on a specific frame, the neon animation is interrupted and no ammo is expended.Also, swapping to buster after using saber but before the saber comes out will conserve that 2 ammo as well. Hyper.C ammo Conservation Glitch - Wall kicking during the animation of the 2nd hyper.c shot while the first is still on screen will move the combo to saber without expending 2 ammo. ![]()
0 Comments
Leave a Reply. |